Intelligent applications
Full-stack products that bring complex workflows, useful context, and focused interfaces together in one dependable experience.
I build software that makes complex systems clear, useful, and human.

Computer Science + Mathematics
Drake University
I create focused digital products that connect data, automation, and thoughtful interfaces. The goal is simple: make difficult work feel clear.
Full-stack products that bring complex workflows, useful context, and focused interfaces together in one dependable experience.
Practical uses of machine learning and language models that help people find information, understand signals, and make better decisions.
Internal tools and connected systems that reduce repetitive work, improve reliability, and make technical operations easier to manage.
Products shaped from the first idea through implementation.

Unreal Engine 5 / Horror
A first-person 3D horror escape-room game built around environmental tension, exploration, and puzzle-driven progression. Developed from the ground up as an independent game project.
iOS / Mobile game
A street craps game designed for quick, tactile play on iOS. The project translates the pace and personality of the sidewalk game into a focused mobile experience.
I'm a computer science and mathematics student at Drake University with a minor in artificial intelligence.
My work sits where product design, data, and engineering meet. I enjoy taking technically dense systems and finding the interface, architecture, or model that makes them genuinely useful.
That has meant building full-stack products, applied AI systems, developer tools, mobile games, and mathematical research. Across each project, I care about the same things: clear thinking, dependable execution, and details that earn trust.